UV unwrapping?? I’m way in over my head with all this 3D stuff. I’m not sure if I’ll have a demo of Postmortem by the 19th :/
It was all fine and dandy when I was just using plain flat colours in Blender Cycles, but it’s a whole different thing to texture an object in Unity, and so far my room is looking crap.
I need time to make my own textures for one, more cartoony, but what the heck, and I need to learn about proper texture mapping and baking a lightmap (?) and all that stuff.
It’s all very exciting but I’m kind of bummed out that I may not be able to show my game at my Degree Show…